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General Damage Formula

DMG=BaseDMG×DMGBonusMult×DMGReductionMult×CRIT×EnemyDefMult×EnemyResMult×StunMult\begin{aligned} \mathrm{DMG} &= \mathrm{BaseDMG} \times \mathrm{DMGBonusMult} \times \mathrm{DMGReductionMult} \\ &\quad \times \mathrm{CRIT} \times \mathrm{EnemyDefMult} \times \mathrm{EnemyResMult} \times \mathrm{StunMult} \end{aligned}BaseDMG=ScalingStat×Skill%\mathrm{BaseDMG} = \mathrm{ScalingStat} \times \mathrm{Skill}\%ScalingStat=(BaseStat×(1+Stat%)+FlatStat)×(1+CombatStat%)+FinalCombatStat\begin{aligned} \mathrm{ScalingStat} &= (\mathrm{BaseStat} \times (1 + \mathrm{Stat}\%) + \mathrm{FlatStat}) \\ &\quad \times (1 + \mathrm{CombatStat}\%) + \mathrm{FinalCombatStat} \end{aligned}

In the case of ATK, the Base ATK is the sum of the Agent Base ATK and the W-Engine Base ATK.

The "Combat" stats are buffs which are triggered only during battles and cannot be seen in the character page included with the other stats. They can only be observed if you check your stats during combat. They will be written in green text and summed up with other similar stats. These stats are usually found in W-Engines and 4-Pieces Drive Disks effects.

DMGBonusMult=1+ΣDMG%\mathrm{DMGBonusMult} = 1 + \Sigma\, \mathrm{DMG}\%CRIT={1+CRITDamage%,if Critical hit1+CRITRate%×CRITDamage%,if Average1,otherwise\mathrm{CRIT} = \begin{cases} 1 + \mathrm{CRITDamage}\%, & \text{if Critical hit} \\ 1 + \mathrm{CRITRate}\% \times \mathrm{CRITDamage}\%, & \text{if Average} \\ 1, & \text{otherwise} \end{cases}

Writer: arkkus

Formulas and Data: Dimbreath, arkkus, Carrier5by5, Kyle, 666bj

Editor and Transcriber: vladutsu

Original Document